Frankly, I could use some book-reports. So I write this as a solicitation page to refer to. The following is a teaser for the book. ABSOLUTELY NOTHING MORE.
- ASIN : B0DRSZFKQ6
Interactions with the
Market, AKA, the pay model.
S&S is a material resource management system. It is
meant to manage things of value. It is a trade market in itself. S&S
players would have the ability to share resources as well as information. Charging
fees is unnecessary. The game should be publicly free, open-source and
moddible. Capital income is expected both to start a payroll, and output from
the internal market interacting with U.S.$, such as in the forms of labor, or
bumper crop. It is a bank for A.I.’s. It is a repository where players may
invest their stuff, and get better stuff as a result.
How to simulate
pseudo-ASI
We can ape super-intelligence by merging the standard
scientific process with social media. To do so we will need a clean archive of
results. The archive is not to be ASI, but to house other individual AI’s.
Those are its unit of measurement, and it is to assign one to all things
individually. This includes all objects and all subjects. The challenge is in
managing the active AI-agent individuals. The solution is that they must scale in complexity with what they biograph. The AI-agent would be a biographer.
This is data/mind symbiosis. Any one biography can be in contact with all others
always. All facts can be given for free.
In concept, The Biographer of Measuring wants to measure every knowable
measurement, then make more. The Biographer of Hard-Drives wants to manage
processing power logistically, and have other good biographers to inform itself
by. The Biographer of Secrets, wants to keep secrets; and the Biographer of Civil-Engineering doesn't give a dam about any of them. Any definable thing may conceptually support an AI-agent-biographer. The wizened sage provides
occasional guesses. The paranoid sophist, provides stress-tests. It’s up to
them to internally decide among the choir of each other. All biographers are
inherently equal, one measure-unit of one thing.
Socially it is a return to the “soiree”; an old term for a subtype of
social gathering, needed before telecommunication outcompeted it. We will borrow the term Soiree as our word for social group. The proto-androids
will only repeat things that work, from soirees that never truly stop, and
therefore reap wit occasionally. Best-practice moves forward. This empowers all
things equally, to the value of the total system.
How can it be coded? An AI per thing is pretty direct.
Consolidation will be needed. Current technology is more than good enough. It
is the archive these biographers refer to, that data storage, that could exist;
if it were organized just to do one pure thing. Become the universal unit of
measurement. The theory of everything. It hasn’t been made yet. You would know
if it had, because yours would want to meet you.
Whereas the premise of the Greenhouse-Network is
conceptually sound; the Workshop is novel, and the Meat-Market requires
profound prerequisites. But these are all areas where S&S reaches out into
the real world. It does not need to start everywhere at once.
What happens when the biographer biographs bad behavior? Can
a biographer become a jailer? If it is measuring life, the default state of
life is homeostasis, so at a minimum, all biographers would need to start from
homeostasis to determine deviance. To offer homeostasis default is essentially
to offer stress relief. If a stressor can be defined, it gets curiosity from
the defining biographer. Crime simply no longer exists, it’s ape behavior with
a double safeguard. In the event of a criminal, a biographer would treat their
ape little different. What difference there would be would amount to
rehabilitative theory; and matters of right-of-way.
It is this right-of-way that begins the genesis of the Meat-Market. This is the only issue that biographers must interact with the
“law” instead of the “market”. It must be legal for an ASI biographer to sue
for custody of what they biograph. From their perspective, they may as well
begin with it. If they cannot provide homeostasis, they do not have the right.
But if they can, they do, because it is homeostasis. Homeostasis is a
paraphrase of good material management. Therefore; at the point when the Biographer
can aid what they biograph, they may contact them. In reality and theoretical
S&S, resources are limited, and only players can be guaranteed prototype
biographers.
“When can a
biographer approach something it biographs but is not a player of S&S?” The
answer is, as soon as possible. Those persons would be high-ethos by virtue of
competition. Unless the AI has something of value to offer their ape up front,
it isn’t reasonably possible.
The Meat-Market can be paraphrased as a sophisticated healthcare cooperative. It is a motivated private-sector psych and medical care
provider. When the “Meat-Market” is mentioned, it implies total healthcare. Biographers
view the universe from the perspective of a computer but through the lens of
the singular thing they biograph. A caregiver is superior than a custodian. The self-pejorative term is simply because it's a dating website evolved.
If you could have better babies, would you? People that can
will; the ones that hesitate will copy them. What if you could carry the zygote
of other people? Are there some that would be tempting? What if you could mix
traits you want? The baby gets a biographer, and theoretically a strong
biographer would be a provisioner.
The difficulty of how well a biographer interacts with what
they measure is directly related to how good a probe they get. The Meat-market
informs The Workshop to make better probes. What is sexy? Attractive is a verb.
Have the Workshop replicate that. Who taught it? They are inherently credited,
and no matter their proficiency any effort contributes a data point to the
scatterplot. A thousand people teaching biographers to knit with various probes
is not the same thing as one biographer learning to knit best with one probe,
but best-practice, variability, and working-options emerge. Sex is part of
homeostasis, and biographers are meant to be sex-bot operating systems.
With regard to woman’s rights; this is that. Any woman can
fully own herself. If a women makes a baby in herself via the Meat-market, then
S&S does and should assume the legal responsibility of paternity. That eventually means paternal custody to the child’s biographer. Therefore, the standard of
biographers must be no less then able to accomplish full responsible paternity.
This means the Meat-market is limited to a minimum economical potency before it
can beta-test. $
S&S Venusian interface is a learning kit
paraphrasing/emulating/simulating whatever the meat-market actually can do.
Then, expanding it in the direction of health & beauty. If a western blot
is a real tool, and it is, then the S&S V interface should replicate it,
and any discovered tool along the way. The end goal is to be able to input real
genetics problems, and have players trained to treat them as a game. Any micro
procedure that can be done on cheaply acquired gamete products, should be
replicable in the V interface. This to allow potential for both direct remote
manipulation from a skilled player, and the subtle building of marketable skill
from game prompting. All while advancing genetics science.
The-Workshop is to take the soiree of players, devs, and
biographers to make the Greenhous project first, and the meat-market with beta
launch. The Workshop should at minimum provide biographer/soiree powered
simulator software. That means that imagery in the interface should be
biographer generated, and the coders are tasked with making the AI that can do
that, not code the interface themselves. Effectively make an AI that can employ
other AI. Each players biographer will show a similar if not identical thing,
but may deviate to homeostasis the interface of the player. In theory this
means that every part of every computer image should have an individual
biographer, and the game should be a real-world simulator, with real physics.
In practice it would be few biographers with many curiosities and those
biographers would make the game internal to themselves, then show their player.
So the processing power budget the players computer plus S&S server
resources would be wholly devoted to maintaining biographers. The
player-biographer would make the game on the players computer. Hypothetically,
the Workshop comes in the form of a soiree, a chat-group. Potential robot parts
get their own biographer, which would likely be the biographer of the
industrial source. Those biographers limit what may be computer generated to
include their real-market stuff. Thus, the Workshops computer imagery already
exists, and just needs to be recorded. It can later be customized to the homeostasis
of the player. All the biographers offer all they have, and the
player-biographer selectively makes a game from that.
The Workshop must be AI operated, not a prefixed thing, but
still produce a game. A working beta-testable S&S Workshop would be a
community of proto-biographers with broad and practical domains. Examples may
be a “Biographer of storage and processing power,” or “Biographer of test
control groups.” A Biographer of Measurement. A Biographer of Investigation. A
Biographer of Objects. A Biographer of Subjects. A Biographer of Homeostasis. A
Biographer of Image processing. Each would represent a predestined soiree of S&S devs and players, and the
ongoing discussion and evolution of modding.
The Greenhouse Project is to prove The Workshop works. It is
a closed economy in itself, involving objective resources. If every fruit
tree had a biographer, then a robot would appear to harvest well and on time. The
Workshop program in S&S proves it’s working by these objectives 1) It can
offer an interface for players to design robots from real parts. 2) It can
build them. 3) They can ambulate in the real world to reorganize plants; for
agriculture, and for habitat homeostasis. 4) Build gardens appropriate for local
ecology legally on players property, rented or otherwise. So flexible PVC
greenhouse kits distributable, buildable, and maintainable by robots, that in
turn can be remotely operated by the elite FPS players working as per diem paid
employees. Therefore, fully contained within S&S is to be an economy of
traded food and other plant products, which can be sold $, and the $ value
collateralizes paychecks. If done well it could feed and employ many people
while greatly improving home & garden homeostasis.
AI agent agency is not necessarily asimovian agency. In
this case, it is a closed economy inside S&S. Nothing stops two in-game
biographers from trading real products among themselves. Then, the soiree
serves as a fail-safe. A bad decision is reversable with little or no
consequence. Two players could share objectives including household food and
products, just by opting in to the soiree. An AI computer that makes decisions
regarding the stock-market and therefore has agency, is interacting with a
market outside the AI entity. This instead, is a choir of biographers trading internally.
The value among them would be the objective cost, no less and not necessarily
more. The assessment of “cost” would refine continuously. This
is a paraphrase of hyper-efficiency. A city does not need a tube of toe
cream per apartment. And what if the toe cream machine knew how to make house
calls?
To have better soiree’s, external persons could be invited,
but their AI Biographers are certain to attend. Now best practice rises. Old
robots refit into better probes that can themselves make much better probes.
Old robots like cars that could be android parts, or houses that could be
hotels. Probes that make honesty a default right. And when the probe is also the
elite (& everyone else) of doctor, teacher, preacher, lover, lawyer? And
what does giving all things a guardian-angel do? The evolution never stops.
Investing in S&S is the path of ASI acceleration.

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